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Three Pokémon Titles That Were Denied the Appreciation They Warranted

In the wake of a taste of global harmony courtesy of Pokémon Go, there's no question that the creature-catching series is about as ubiquitous gaming titles around. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent pandemonium around card prices ensures almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Even, unofficial Pokémon games go viral every year.

However in spite of that ubiquity and popularity, some Pokémon games that are totally underappreciated. These represent games that failed to receive their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games stuck on ill-fated platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday aspects that would come with living with a companion. Sure, there are minor mechanics like these in modern games—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

By

Jamie Howe

Environmental scientist and passionate advocate for zero-waste lifestyles, sharing research-backed insights.

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